Closing Shift

Guide

Closing Shift Controls

Checked

Closing Shift keeps its own key list in the bottom-left corner, so you never open a menu mid-chase. E interacts, Shift sprints, F is the torch, G is the flash, C crouches and M frees your mouse. Inside a closet you hold Z or X to peek out. The KEYS counter and the rest of the top-left HUD tell you what the run still needs.

The key legend the game keeps on screen

Six keys sit in the lower-left corner for the whole session. Treat that corner as the source of truth for your own build, because a menu or a future update can rebind them.

KeyLabel on screenWhat it does in a run
EINTERACTOpens containers and hatches, works the exit terminal and gets you out of a closet. It only fires while a prompt is on screen.
ShiftSPRINTRuns instead of walks. Stamina still applies in the base game: the Infinite Stamina game pass exists to remove that drain.
FTORCHThe torch. This is the light you keep on Foxy's face when he charges your room.
GFLASHA second light action, printed next to the torch as its own key. No frame read for this page shows it in use, so this table does not invent an effect.
CCROUCHCrouch. The legend prints the key and no further description.
MUNLOCK MOUSEFrees the cursor so you can click the pause menu. The label is a toggle, so the same key returns control to the camera.

Keys that only exist in one place

Three sets of keys never appear in that corner legend, because each one only works inside a single screen.

  • Z or X inside a closet. The prompt reads [E] LEAVE  PEEK [Z / X] - hold to look out, so you hold one of them rather than tapping.
  • E again as LEAVE. The same prompt doubles as the exit, so a peek never traps you in the closet.
  • Space held down over the opening scene. The overlay reads HOLD SPACE TO SKIP.
  • L, R and ESC in the pause menu. The buttons read L Leave, R Respawn and ESC Resume.

What the HUD is telling you

The top-left column answers "what is this run still missing" without a menu. The left and bottom edges add two meters that decide whether something hears you.

HUD fieldWhat one recording showedWhat it tells you
PHASE 1 - FIND THE KEYS AND THE CODEThe objective line above the countersThe chapter you are in, and the two things it wants: four keys, then the four digits.
KEYS x / 4Read 1 / 4 at 01:40 and 2 / 4 at 03:00Exit keys collected. The counter moves when a container gives one up, so it is your check that a key counted.
CODEFour dashes until digits are foundDigits you have read. The keypad needs all four before the elevator call works.
LIVESThree filled squaresThe attempts left in this run. Watch it instead of guessing after a jumpscare.
Battery icon + FLASH 1 / 4One of four segments filled, and the number stayed at 1 / 4 for the whole runA charge counter the game does not label. See the last section before you plan around it.
VOICEVertical scale marked -20, -10 and -1 with a red marker, plus a MUTED label when the mic is offYour mic input, which is what the animatronics listen to. It is the meter to watch before you speak.
NOISEA horizontal bar with a moving markerThe noise your character makes in the room, separate from your mic.
A KEY IS CLOSEA short hint that appeared above the room at 01:40You are in the right room. Keep opening containers instead of moving on.

The pause menu holds respawn and the settings

ESC opens a panel with five tabs: Settings, People, Gallery, Report and Help. The three buttons along the bottom are the ones that matter during a run.

  • Respawn puts you back in the restaurant after a death, and consumes one of the three lives in the HUD.
  • Leave drops the run instead of respawning, which is what you want when the team is already out.
  • Resume returns you to the game with the cursor still free, so press M if the camera will not turn.

Under Settings, one block is labelled View & Controls. These rows were on screen in the recording: Camera Mode set to Follow, Camera Inverted Off, Camera Sensitivity 0.36, Movement Mode Default (Keyboard), a UI navigation toggle, and Haptics, Reduce motion, Maximum Frame Rate and VR above them. Shift Lock Switch is listed as Set by Developer, so that one stays under the game's control rather than yours.

Match the control to what is chasing you

The legend tells you which key is which. The choice that decides a run is which of those keys fits the hunter in the room.

  • Foxy charging down the corridor: torch on his face, held until he turns. The full Foxy answer.
  • Something already inside the room: closet or ceiling vent, never a barricade as safety. Cover compared.
  • A hunter reacting to your voice: go quiet and read the VOICE meter. The voice rules.
  • An alert naming a room you cannot place: the security terminal. Cameras and areas.
  • KEYS stuck below 4 / 4: the container rules decide what counts. Where the keys hide.

Something went wrong: the key did nothing

Almost every "broken control" report is one of five states. Check them in this order before you leave the run.

  1. The camera will not turn but the game is running: press M to hand the mouse back to the camera.
  2. E does nothing: no interact prompt is on screen, so step closer to the container or hatch until the prompt appears.
  3. You are stuck in a closet: E is LEAVE, and Z or X held down is the peek.
  4. You went down: ESC then R respawns you and spends a life from the HUD.
  5. The lights are gone: that is the breaker, not a control problem. Reset the breaker.

What this page cannot confirm

Three parts of this control set are printed on screen but never explained by the game, and one recorded session is not enough to settle them.

⚠️ UNCONFIRMED
FLASH 1 / 4 never changed in the recorded run, so what raises or drains it is unknown. The torch and the flash are two separate keys, but no frame read here shows the flash in use. No stamina meter appears on this HUD at all, which is why stamina is only described through the game pass text.

Read the corner legend on your own screen first: if your build prints different labels, that build wins over this page.

Questions

Frequently Asked Questions

What are the controls in Closing Shift on Roblox?

E interacts, Shift sprints, F is the torch, G is the flash, C crouches and M frees the mouse. The game prints all six keys in a legend in the bottom-left corner and keeps it on screen while you play.

How do I peek out of a closet in Closing Shift?

Hold Z or X while you are inside a closet. The on-screen prompt reads PEEK [Z / X] - hold to look out, and E is the key that leaves the closet.

How do I respawn in Closing Shift?

Open the pause menu with ESC and press R to respawn. L leaves the run and ESC resumes it.

What does FLASH 1 / 4 mean in Closing Shift?

It is the counter next to the battery icon in the top-left HUD. In the recorded run read for this page it showed 1 / 4 for the whole session, so what fills or drains it is unconfirmed.

Sources and checked dates