Full game pass ranking and price comparison
All ten passes grant permanent ownership (buy once, yours forever). The table below ranks them into three tiers based on how much they help you complete objectives and reach the elevator.
| Pass | Price (Robux) | Official description summary | Tier rationale |
|---|---|---|---|
| Tier 1: Buy these first | |||
| Radar | 50 | Corner radar displaying nearby monsters as blips | Early threat detection lets you avoid chases while searching furniture containers. |
| Infinite Stamina | 99 | Stamina never drains while sprinting or crawling through ceiling vents | Lets you outrun animatronics across long hallways without stopping to catch your breath. |
| Infinite Lives | 175 | Never run out of lives; stand back up after every death | Removes the run failure penalty by letting you revive in the restaurant every time you go down. |
| Night Vision Goggles | 299 | See in the dark with a battery that never runs out | Removes navigation penalties during blackouts without relying on a narrow flashlight beam. |
| Tier 2: Consider next | |||
| Shotgun | 70 | Pump shotgun with 10 shells per round; knocks back and stuns animatronics | Affordable self-defense when cornered in dead-end storage rooms. |
| Animatronic Bodyguard | 199 | Friendly bear that searches nearby drawers, opens doors, scouts, and fights | Speeds up container searching and pulls enemy attention away from you during solo sweeps. |
| Minigun | 299 | Shreds animatronics; they rebuild themselves after 45 seconds | Heavy suppression while it lasts, which the official text itself calls EXTREMELY OVERPOWERED. |
| Tier 3: For fun only | |||
| Shove Players | 100 | Shove the player in front of you once every 7 seconds | Pushes human teammates, offering zero defense or objective progression against animatronics. |
| Explosives | 399 | 15 grenades and 7 C4 charges per round to blow animatronics apart and blast doors | High Robux cost for consumable demolitions that do not advance core key searches. |
| Sniper Rifle | 599 | Bolt-action scoped rifle; headshots blow heads off and stun for 60 seconds | Most expensive pass; long-range precision adds minimal value in narrow restaurant corridors. |
FazCoins and the Prize Counter
The in-game Prize Counter uses a developer product economy separate from permanent game passes. Game passes represent one-time permanent unlocks, while developer products are consumable or repeatable purchases bought with Robux:
| Product | Robux | Function |
|---|---|---|
Revive |
20 | 20-second purchase window after losing your final life; revives you where you dropped |
500 FazCoins |
99 | Small token bundle for Prize Counter purchases |
1,200 FazCoins |
199 | Medium token bundle for Prize Counter purchases |
2,600 FazCoins |
399 | Large token bundle for Prize Counter purchases |
5,500 FazCoins |
799 | Bulk token bundle for Prize Counter purchases |
What you can purchase with FazCoins inside the Prize Counter remains unrecorded. Although official text for the 2,600 bundle references a bodyguard, the exact token costs and full catalog of counter items are not listed in available source data. Do not purchase coin bundles assuming specific rewards.
When you should avoid buying game passes
Robux purchases do not bypass the core puzzle mechanics of Closing Shift. Review these situations before spending currency:
- Solo players stuck on core tasks: If you cannot find exit keys or decipher the four-digit keypad, extra weapons and revives only prolong a lost round. Learning container spawn locations and note placements costs nothing and solves the bottleneck.
- Multiplayer weapon oversaturation: In co-op lobbies where teammates already carry the Shotgun or Minigun, buying additional weapons yields diminishing returns. A single stun clears an animatronic from a doorway, making extra firepower redundant.
- Teammate disruption tools:
Shove Playerscosts 100 Robux and functions exclusively against other human players once every 7 seconds. It does not stagger animatronics, unlock doors, or assist your escape.
Price verification and update status
All game pass and developer product prices were verified from the Roblox API on 2026-11-12. Developers occasionally adjust Robux costs or rebalance weapon stats during major updates. Verify prices on the official Roblox store page before confirming your purchase.